10 U.S. Designers You Should Check Out! (Part 2)

10 U.S. Designers You Should Check Out! (Part 2)

So much goodness happening in gaming right now, that I wanted to draw attention to 10 more U.S. Game Designers that are always on my…

10 U.S. Designers You Should Check Out!

10 U.S. Designers You Should Check Out!

So much goodness happening in gaming right now, that I wanted to draw attention to 10 U.S. Game Designers that are always on my radar….

Q&A: Sebas Koziner – Graphic Design en Argentina

Q&A: Sebas Koziner – Graphic Design en Argentina

Sebas Koziner is a Graphic Designer from Argentina who started in Video Games and transitioned into Board Games. He talks about building his experience in…

Q&A: Luke Laurie – A Journey Into Game Design

Q&A: Luke Laurie – A Journey Into Game Design

Luke Laurie started small with his first game Stones of Fate launched on Kickstarter by indie publisher Wombat Games. He then leveraged that experience and…

Q&A: Ben Shulman – Adventures in Graphic Design

Q&A: Ben Shulman – Adventures in Graphic Design

Ben Shulman is a full time, board game graphic designer who worked in the industry with Gamelyn Games, Pencil First Games, and a variety of…

Q&A: Danny Devine and Steven Aramini

Q&A: Danny Devine and Steven Aramini

Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken…

Q&A: Paul Peterson – Pitching Games at Origins

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player

Keith Matejka is designer and publisher (Thunderworks Games) of the critically acclaimed Roll Player and in the middle of a very successful expansion / reprint…

Another Perspective From a Game Maker

Another Perspective From a Game Maker

A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers…

Maximizing a Protospiel

Maximizing a Protospiel

Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next…

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