Q&A: Paul Peterson – Pitching Games at Origins

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player

Keith Matejka is designer and publisher (Thunderworks Games) of the critically acclaimed Roll Player and in the middle of a very successful expansion / reprint…

Another Perspective From a Game Maker

Another Perspective From a Game Maker

A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers…

Maximizing a Protospiel

Maximizing a Protospiel

Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next…

Play Games!

Play Games!

Want to make great games? Play great games! This is a short reminder why it is so important. Play Games!

How to Design Tie-Breakers

How to Design Tie-Breakers

There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers…

Too Many Games, Too Little Time

Too Many Games, Too Little Time

Oooh, the possibilities in this snapshot of the prototype pieces at Print & Play Games! I can think of five moments in the last week…

Pacificon Protospiel

Pacificon Protospiel

http://bit.ly/PacificProto You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day…

How to Decide If You Need a Game Design Partner

How to Decide If You Need a Game Design Partner

When I first started designing games, my husband Pete and I were very intentional about saying, “These are your games, these are my games, and…

Designing Outside Yourself

Designing Outside Yourself

A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go…

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