The Long Winding Journey of Whistle Stop

The Long Winding Journey of Whistle Stop

A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at…

Do Diligence!

Do Diligence!

When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…

Instructions: A Game’s Gateway

Instructions: A Game’s Gateway

Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This…

Ten Things I Learned in my First Five Years as a Game Designer

Ten Things I Learned in my First Five Years as a Game Designer

1)Know your style
 I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me…

SIMULATION TO EURO – REBOOT PART II

SIMULATION TO EURO – REBOOT PART II

At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is…

How to Design Tie-Breakers

How to Design Tie-Breakers

There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers…

How to Playtest – Part 3, Being a Good Playtester

How to Playtest – Part 3, Being a Good Playtester

Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…

Just another Mechanic Monday – II

Just another Mechanic Monday – II

Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a…

“Ask the League” – What designer would you like to work with and why?

“Ask the League” – What designer would you like to work with and why?

Mike: Peter and I have shot ideas back and forth – we just need to get something together! I met Jason Kingsley earlier this year,…

Friday Game Break: Theme vs. Mechanics

Friday Game Break: Theme vs. Mechanics

There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more…

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