Do Diligence!

Do Diligence!

When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…

Instructions: A Game’s Gateway

Instructions: A Game’s Gateway

Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This…

Ten Things I Learned in my First Five Years as a Game Designer

Ten Things I Learned in my First Five Years as a Game Designer

1)Know your style
 I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me…

SIMULATION TO EURO – REBOOT PART II

SIMULATION TO EURO – REBOOT PART II

At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is…

How to Design Tie-Breakers

How to Design Tie-Breakers

There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers…

How to Playtest – Part 3, Being a Good Playtester

How to Playtest – Part 3, Being a Good Playtester

Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…

Just another Mechanic Monday – II

Just another Mechanic Monday – II

Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a…

“Ask the League” – What designer would you like to work with and why?

“Ask the League” – What designer would you like to work with and why?

Mike: Peter and I have shot ideas back and forth – we just need to get something together! I met Jason Kingsley earlier this year,…

Friday Game Break: Theme vs. Mechanics

Friday Game Break: Theme vs. Mechanics

There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more…

The Best Game I Ever Designed

The Best Game I Ever Designed

When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you…

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