What’s Your Puzzle?

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

How to Playtest – Part 3, Being a Good Playtester

How to Playtest – Part 3, Being a Good Playtester

Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…

Friday Game Break: Theme vs. Mechanics

Friday Game Break: Theme vs. Mechanics

There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more…

Patents, Protections, and Boardgames – Part 1

Patents, Protections, and Boardgames – Part 1

In the game industry, copyright, trademarks, and patents don’t work. We need something else. Recently, a federal court in Texas handed down a judgment that…

Rethinking Graphic Design

Rethinking Graphic Design

I’ve been a Graphic Designer for 14 years and a Boardgame Designer for almost 4 years. Most Boardgame Designers who are working towards a Kickstarter…

King of Tokyo: A California Gamer in a Japanese Court

King of Tokyo: A California Gamer in a Japanese Court

Recently I had the opportunity to visit Japan for my day job. This was my first trip outside the US and I was a little…

In Defense of Cubes

In Defense of Cubes

Cubes get a bad rap in the boardgame community. They are often seen as unthematic, boring, and unoriginal. “Cube-pusher” is a derogatory term used to…

Sasquatch 2015 convention report

Sasquatch 2015 convention report

For several years I’d heard about Sasquatch, a small, invite-only convention in Seattle, but I never had the time to get up there for it….

Game Elements: Actions

Game Elements: Actions

All games need actions. Otherwise, do you really have players, or just observers? Today I continue my examination of the different core elements of games…

Designing Boardgames Efficiently for Cost

Designing Boardgames Efficiently for Cost

Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a…

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