One of You Is a Bear: A BEARanoia Design Diary

One of You Is a Bear: A BEARanoia Design Diary

My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided…

Asymmetrical Design Is Your Running Mate

Asymmetrical Design Is Your Running Mate

“I want to let you know that I am in awe of how well you’ve managed to balance this game! You’ve done something tremendous with…

How Many Times Do I Need to Playtest My Game?

How Many Times Do I Need to Playtest My Game?

Maybe you’ve wondered: Is there a magic number of playtests to aim for? I like to aim for at least 30 playtests. 30 is considered…

Playing with Yourself

Playing with Yourself

There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of…

Component First: A Design Challenge Part 2

Component First: A Design Challenge Part 2

Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two…

Everything I Learned About Variable Powers I Learned From…

Everything I Learned About Variable Powers I Learned From…

Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not…

Risk Legacy Marathon

Risk Legacy Marathon

Photos provided by Ta-Te Wu Risk Legacy is a game that you permanently change as you play it The basic gameplay is Risk (amass armies…

Balancing Family Life and Gaming -Part 2: Gaming is Absolutely Fantabulous

Balancing Family Life and Gaming -Part 2: Gaming is Absolutely Fantabulous

Introduction by Luke Laurie: One of the keys to successfully balancing a gaming hobby or a career in game design is to include your kids…

Balancing Family Life and Gaming -Part 1

Balancing Family Life and Gaming -Part 1

Maintaining a balance between work, recreational activities, intellectual pursuits, and home life can be a challenge for any family. However, being a dedicated geek, gamer,…

How to Design a Worker Placement Game Part 2

How to Design a Worker Placement Game Part 2

Are you ready to start building? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In…