What games do you play with your family? Luke Laurie takes a look at how to engage your family in your favorite hobby.
Stephen DeBaun illustrates that wandering is good, but that holding onto one thing will help you avoid getting stuck on an endless trek in design space.
Mark Major expands our theme vs mechanics debates, explaining why games are much more complicated than that for designing purposes.
Tom Jolly explains how Wiz-War went from a home crafted paper baggie game into the 8th edition hit from Fantasy Flight Games.
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t us
Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks wil