Cons for Pros
Musings

Cons for Pros

Another wonderful three-day weekend is upon us and that means one-thing for hardcore gamemakers: CONS! or, in our case, this weekend: Kubla Con! Often, several…

Reality Check: Verisimilitude in Game Design
Designing

Reality Check: Verisimilitude in Game Design

A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the…

Curves – The Key to a Successful Kickstarter
Kickstarter

Curves – The Key to a Successful Kickstarter

Today, I want to talk about curves. I know what you are thinking, but no, we will not be talking about sexy cosplayers and how…

Choosing Your Design Landmark
Designing

Choosing Your Design Landmark

So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a…

Broken Badly: A “What NOT to Do” for a Kickstarter Game
Kickstarter

Broken Badly: A “What NOT to Do” for a Kickstarter Game

Once upon a time there was a game called Evil Intent being funded on Kickstarter. Though the funding was successful, and though the printing went…

How to Approach a Manufacturer with your Game
Publishing

How to Approach a Manufacturer with your Game

There are a few ways to go about getting your game to print. One is to make it yourself. This involves high financial risk, probable…

The Graphic Truth of Board Games
Musings

The Graphic Truth of Board Games

Kickstarter Questions with Chris Henderson
Kickstarter

Kickstarter Questions with Chris Henderson

TheLeague of Gamemakers brings you more Kickstarter tips! In our series, Kickstarter Questions, we’ve asked the same 7 questions of project creators who have started…

Do You Protospiel?
Designing

Do You Protospiel?

Excuse me, Protospiel? Basically, designer’s heaven. Affordable, full of connections, game testing all weekend long! What’s Inside In this blog post we’re going to cover:…

Refining Your Game
Mechanics

Refining Your Game

This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game…

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