Designing Games to Prevent Analysis Paralysis – Part 2
Designing

Designing Games to Prevent Analysis Paralysis – Part 2

In Part 1 of this series, I discussed the origins of analysis paralysis and five principles to keep in mind while designing. In this installment,…

Designing Games to Prevent Analysis Paralysis – Part 1
Designing

Designing Games to Prevent Analysis Paralysis – Part 1

— Analysis Paralysis On Wikipedia: “Analysis paralysis is an anti-pattern, the state of over-analyzing (or over-thinking) a situation so that a decision or action is…

Vegas Showdown is the Greatest Game Ever!
Gaming

Vegas Showdown is the Greatest Game Ever!

The title of this article is hyperbole. I can’t see into the future so there’s no way for me to be certain that there won’t…

Beneath the Stone
Musings

Beneath the Stone

I grew up an artist in a family of artist. I was the youngest; which means I had three other artist teaching me what they’ve…

Exploring Game Configurations with Python Scripting
Technical

Exploring Game Configurations with Python Scripting

I recently did some quick Python scripting to help with a design I’m working on. It’s a board game, not a computer game — but…

Game Mechanics that Prevent Ganging-Up and Turtling
Mechanics

Game Mechanics that Prevent Ganging-Up and Turtling

Anyone who’s ever played games has run into some that allow two people to gang-up on a third player, or stand to the side while…

An Indie Publisher’s Guide to Brand Guidelines
Publishing

An Indie Publisher’s Guide to Brand Guidelines

Branding is important for every company, no matter what you’re selling. But it gets especially tricky when you’re self-publishing your games and reaching out to…

I, Alpha Gamer
Designing

I, Alpha Gamer

My girlfriend has the most wonderful quality of bluntly stating observations about me that I, in my 35 years, have never noticed but cannot argue…

Just Do It! Success Starts with Starting
Musings

Just Do It! Success Starts with Starting

I procrastinate. A lot. Point of fact: I am writing this article three days after its due date. It’s not that I haven’t known what…

Game Making as a Systems Engineering Problem, Part 1
Technical

Game Making as a Systems Engineering Problem, Part 1

What is this thing we call game making? And how does it relate to other forms of design and manufacturing? Is there a better way…

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