Kickstarter Questions with Chris Henderson
Kickstarter

Kickstarter Questions with Chris Henderson

TheLeague of Gamemakers brings you more Kickstarter tips! In our series, Kickstarter Questions, we’ve asked the same 7 questions of project creators who have started…

Do You Protospiel?
Designing

Do You Protospiel?

Excuse me, Protospiel? Basically, designer’s heaven. Affordable, full of connections, game testing all weekend long! What’s Inside In this blog post we’re going to cover:…

Refining Your Game
Mechanics

Refining Your Game

This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game…

Packaging Your Game So Stores Can, Y’know, Sell It.
Publishing

Packaging Your Game So Stores Can, Y’know, Sell It.

Your game’s packaging may not matter too much in online sales or Kickstarter, but if you want to distribute to game stores, you need to…

Game Making as a Systems Engineering Problem, Part 2
Technical

Game Making as a Systems Engineering Problem, Part 2

Welcome back! In part 1 I outlined the various disciplines in systems engineering and how they relate to gamemaking. Let’s quickly review: Now I want…

How to Design a Worker Placement Game Part 2
Mechanics

How to Design a Worker Placement Game Part 2

Are you ready to start building? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In…

Kickstarter Questions with Saar Shai
Kickstarter

Kickstarter Questions with Saar Shai

TheLeague of Gamemakers is on a mission to crack the code of Kickstarter funding! In our series, Kickstarter Questions, we’ve asked the same 7 questions…

Hi-Yo Silver to Aloha – Part II
Musings

Hi-Yo Silver to Aloha – Part II

This is the second part of an introduction from Norv Brooks, designer of Aloha: The Spirit of Hawaii from Blue Panther Games, LLC. In PART…

How to Design a Worker Placement Game Part 1
Mechanics

How to Design a Worker Placement Game Part 1

Do you want to design a worker placement game? Are you working on a design, but want to make it better? Would you like to…

The Cards Against Humanity Deathmatch Experience: Jupiter Deep
Musings

The Cards Against Humanity Deathmatch Experience: Jupiter Deep

Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded…

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