Tips for Designing Heavier Games
Mechanics

Tips for Designing Heavier Games

Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new…

Kickstarter Basics: Creator Crash!
Kickstarter

Kickstarter Basics: Creator Crash!

Creator crash or creator burnout happens to a lot of people. After an intense, 30 day Kickstarter campaign it can be hard to find your…

Kickstarter Basics: Shipping from Home…
Kickstarter

Kickstarter Basics: Shipping from Home…

There are lots of options for fulfilling your Kickstarter, but many creators decide, or simply assume, that they will be fulfilling from home. There are…

Do Diligence!
Playtesting

Do Diligence!

When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…

Kickstarter Basics: Marketing Solicitations
Kickstarter

Kickstarter Basics: Marketing Solicitations

As soon as you launch your first Kickstarter, you will become flooded with emails, messages, and solicitations from marketing and PR firms. Are they worth…

Kickstarter Advanced: Distribution and Retail
Kickstarter

Kickstarter Advanced: Distribution and Retail

Aldo Ghiozzi from Impressions ADV joins me to discuss Distribution and Retail options post Kickstarter. Have you thought through your post-fulfillment Kickstarter plans? Kickstarter Advanced:…

Indie Lessons: Mind Control Software
Musings

Indie Lessons: Mind Control Software

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Instructions: A Game’s Gateway
Designing

Instructions: A Game’s Gateway

Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This…

BGG Hotness 2016
Gaming

BGG Hotness 2016

This post is dedicated to 21 special games that will begin BoardGameGeek.con as The Hot Games. BGG Knows Hotness Of course, BGG and its site…

Ten Things I Learned in my First Five Years as a Game Designer
Musings

Ten Things I Learned in my First Five Years as a Game Designer

1)Know your style
 I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me…

1 2 3 42 43