Dice or Cards
Designing

Dice or Cards

Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more…

Q&A: Peter Vaughan – From KS to Board Game Professional
Publishing

Q&A: Peter Vaughan – From KS to Board Game Professional

Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about…

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player
Kickstarter

Q&A: Keith Matejka – Expansions, Reprints, and Roll Player

Keith Matejka is designer and publisher (Thunderworks Games) of the critically acclaimed Roll Player and in the middle of a very successful expansion / reprint…

Another Perspective From a Game Maker
Designing

Another Perspective From a Game Maker

A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers…

Kickstarter Advanced: People You Can Hire
Kickstarter

Kickstarter Advanced: People You Can Hire

To design a game, run a Kickstarter, fulfill, and publish a game takes a ton of skills. For your first Kickstarter, you are probably doing…

Another Perspective on Being a Publisher
Publishing

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want…

Kickstarter Basics: Making a Video
Kickstarter

Kickstarter Basics: Making a Video

If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one…

Rayguns and Rocketships
Kickstarter

Rayguns and Rocketships

Introduction by Luke Laurie Our regular readers may remember a feature in which guest author Bryan Merlonghi described his experience entering the tabletop game industry…

Rise of Tribes: The Path to a Better Game
Musings

Rise of Tribes: The Path to a Better Game

A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization…

Maximizing a Protospiel
Prototyping

Maximizing a Protospiel

Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next…

1 2 3 44 45