IL_Tabula

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working at Tabula Digita.

Indie Lessons: Tabula Digita

Eduardo Baraf is a game maker from Mountain View, California. He is married with two boys (5/8) and loves playing games with his family and friends at home. He owns Pencil First Games (Lift Off! Get me off this Planet, The Siblings Trouble, GemPacked Cards) and runs the YouTube channel: Edo’s Game Reviews. Professionally his career spans Video Games, Startups, and VR technology.

Latest posts by Eduardo Baraf (see all)

2 Readers Commented

Join discussion
  1. Andre C Barreto on February 12, 2017

    Thanks again Eduardo! This is something I learned while I saw some friends playing Feast for Odin. They showed me how the game is historically accurate within the art, the objects of the game and even the mechanics. And the game also comes with a major plus, which is a booklet with lots of information about the culture of that time. THAT I want to do in a game I’m designing and for that, I have to dig the history of the time I want to create in my game. I think this gives us, game designers, more and richer tools to create games, and of course, gives the players probably more immersion while playing.

    • Eduardo Baraf Author on February 12, 2017

      Yeah, I agree. Games that can be both fun and historic are awesome.

Have something to say?