Maximizing a Con
Publishing

Maximizing a Con

It’s one thing to go to a Con to game; it’s a whole other thing to work a con for a KS or as a…

Going to GAMA
Publishing

Going to GAMA

Most Leaguers have been to game cons, but few have been to the GAMA Trade Show. I know I hadn’t been. Here are some quick…

Kickstarter Basics: 3 Days to Launch!
Kickstarter

Kickstarter Basics: 3 Days to Launch!

This is it! Your Kickstarter is launching in just 3 or 4 days. Are you ready? Have you double and triple checked everything? This video…

CUTTHROAT KINGDOMS Part II: Landing a Contract
Publishing

CUTTHROAT KINGDOMS Part II: Landing a Contract

Introduction by Luke Laurie At the League, we are fortunate that we get the opportunity to interact with so many interesting, creative people – and…

The Game That Won’t Get Published
Publishing

The Game That Won’t Get Published

I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All…

Product Lead: Rules of Thumb
Publishing

Product Lead: Rules of Thumb

Leading a game team is no easy job. There are countless moving parts, dynamic situations, and a gauntlet of challenges. Here are 10 concepts that…

Patents, Protections, and Boardgames – Part 1
Publishing

Patents, Protections, and Boardgames – Part 1

In the game industry, copyright, trademarks, and patents don’t work. We need something else. Recently, a federal court in Texas handed down a judgment that…

“Ask the League” – Naming a Game
Feature

“Ask the League” – Naming a Game

Seth: I think game titles are a bit of an art form. I like the title to convey the feel and spirit of the game,…

The Price is Right! Volume 2
Publishing

The Price is Right! Volume 2

As we get prepared to launch Campaign Trail on Kickstarter tomorrow, I want to make sure that we offer the game at a fair price…

Happy Accidents in Game Production
Publishing

Happy Accidents in Game Production

Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong….

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