Q&A: Paul Peterson – Pitching Games at Origins
Publishing

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

Q&A: Randy Hoyt – A Developer’s Journey
Publishing

Q&A: Randy Hoyt – A Developer’s Journey

Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found…

Q&A: Peter Vaughan – From KS to Board Game Professional
Publishing

Q&A: Peter Vaughan – From KS to Board Game Professional

Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about…

Another Perspective on Being a Publisher
Publishing

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want…

Maximizing a Con
Publishing

Maximizing a Con

It’s one thing to go to a Con to game; it’s a whole other thing to work a con for a KS or as a…

Going to GAMA
Publishing

Going to GAMA

Most Leaguers have been to game cons, but few have been to the GAMA Trade Show. I know I hadn’t been. Here are some quick…

Kickstarter Basics: 3 Days to Launch!
Kickstarter

Kickstarter Basics: 3 Days to Launch!

This is it! Your Kickstarter is launching in just 3 or 4 days. Are you ready? Have you double and triple checked everything? This video…

CUTTHROAT KINGDOMS Part II: Landing a Contract
Publishing

CUTTHROAT KINGDOMS Part II: Landing a Contract

Introduction by Luke Laurie At the League, we are fortunate that we get the opportunity to interact with so many interesting, creative people – and…

The Game That Won’t Get Published
Publishing

The Game That Won’t Get Published

I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All…

Product Lead: Rules of Thumb
Publishing

Product Lead: Rules of Thumb

Leading a game team is no easy job. There are countless moving parts, dynamic situations, and a gauntlet of challenges. Here are 10 concepts that…

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