Panda Design Guidebook: A Step-by-Step Walkthrough
Musings

Panda Design Guidebook: A Step-by-Step Walkthrough

Panda Game Manufacturing has provided the board game industry with an incredible Design Guidebook for the proper preparation of game files for print. Whether or…

Gen Con 50 Ramblings
Musings

Gen Con 50 Ramblings

Gen Con 50 was an incredible event. This video is mostly a ramble, but I try to convey the experience as a gamer, game maker,…

Going Back to GenCon
Musings

Going Back to GenCon

8 years ago, my newlywed wife, Melissa, surprised me with a trip to GenCon for my birthday. It was a truly amazing gift. My first…

Indie Lessons: Blue Fang Games
Musings

Indie Lessons: Blue Fang Games

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Rise of Tribes: The Path to a Better Game
Musings

Rise of Tribes: The Path to a Better Game

A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization…

The Long Winding Journey of Whistle Stop
Musings

The Long Winding Journey of Whistle Stop

A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at…

Indie Lessons: Tabula Digita
Musings

Indie Lessons: Tabula Digita

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Indie Lessons: Mind Control Software
Musings

Indie Lessons: Mind Control Software

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Ten Things I Learned in my First Five Years as a Game Designer
Musings

Ten Things I Learned in my First Five Years as a Game Designer

1)Know your style
 I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me…

The Magicians’ Assistant – Mental Models in Game Design
Musings

The Magicians’ Assistant – Mental Models in Game Design

Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the…

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