Q&A: Bebo – From Pokémon to New Media
Musings

Q&A: Bebo – From Pokémon to New Media

Bebo found her love of games with Pokémon and then found her break into the industry helping out a different gaming conventions. Since then, she…

Finding Balance Before Playtesting
Musings

Finding Balance Before Playtesting

How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to…

Another Perspective on Difficulty in Games
Musings

Another Perspective on Difficulty in Games

A few days ago, boogie2988 posted his thoughts on the Cuphead Controversy and difficulty in games: “Is it OK for games to be ‘TOO’ Hard?”…

Q&A: Steve Finn – Staying Indie, Staying Fabulous
Musings

Q&A: Steve Finn – Staying Indie, Staying Fabulous

Steve Finn is founder/owner of Dr.Finn Games. In this video we discuss his amazing indie journey into games as well as his continue long term…

Q&A: Mandi Hutchinson – Breaking in as a Content Creator
Musings

Q&A: Mandi Hutchinson – Breaking in as a Content Creator

Mandi Hutchinson burst onto the gaming scene with her To Die For Games youtube channel and then as a contributor on The Dice Tower (amount…

Panda Design Guidebook: A Step-by-Step Walkthrough
Musings

Panda Design Guidebook: A Step-by-Step Walkthrough

Panda Game Manufacturing has provided the board game industry with an incredible Design Guidebook for the proper preparation of game files for print. Whether or…

Gen Con 50 Ramblings
Musings

Gen Con 50 Ramblings

Gen Con 50 was an incredible event. This video is mostly a ramble, but I try to convey the experience as a gamer, game maker,…

Going Back to GenCon
Musings

Going Back to GenCon

8 years ago, my newlywed wife, Melissa, surprised me with a trip to GenCon for my birthday. It was a truly amazing gift. My first…

Indie Lessons: Blue Fang Games
Musings

Indie Lessons: Blue Fang Games

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Rise of Tribes: The Path to a Better Game
Musings

Rise of Tribes: The Path to a Better Game

A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization…

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