Games of Emotion: Interview with Game Designer, Matt Leacock
Feature

Games of Emotion: Interview with Game Designer, Matt Leacock

Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed…

Building Games Together:  Interview with Game Designer Sen-Foong Lim
Feature

Building Games Together: Interview with Game Designer Sen-Foong Lim

Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to…

Too Many Games, Too Little Time
Feature

Too Many Games, Too Little Time

Oooh, the possibilities in this snapshot of the prototype pieces at Print & Play Games! I can think of five moments in the last week…

Haiticon 2016 – Con for a Good Cause
Feature

Haiticon 2016 – Con for a Good Cause

Introduction by Luke Laurie: One of the coolest charity gaming events on the West Coast is Haiticon. Last year, coordinator Aaron Newman introduced us to…

Deep Discussions: Interview with Doug Garrett, Veteran Board Game Podcaster
Feature

Deep Discussions: Interview with Doug Garrett, Veteran Board Game Podcaster

Doug Garrett, podcaster of Garrett’s Games and Geekiness, has been sitting down to discuss games with his wife, Shelley, since January 2006 for a staggering…

“Ask the League” – What designer would you like to work with and why?
Feature

“Ask the League” – What designer would you like to work with and why?

Mike: Peter and I have shot ideas back and forth – we just need to get something together! I met Jason Kingsley earlier this year,…

“Ask the League” – What house rule, expansion or edition of a game is a “must-play” once introduced?
Feature

“Ask the League” – What house rule, expansion or edition of a game is a “must-play” once introduced?

Scott: House rule: For Las Vegas, I like the house rule that the total amount of money per casino goes up by $10k per round….

The Khan of KublaCon: Interview with Japji Khalsa
Feature

The Khan of KublaCon: Interview with Japji Khalsa

Japji Khalsa is the founder and executive producer of KublaCon, the largest board game convention in the Western United States. KublaCon celebrates its 16th year…

Depth and Complexity of Design – with Randy Hoyt of Foxtrot Games
Feature

Depth and Complexity of Design – with Randy Hoyt of Foxtrot Games

Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the…

“Ask the League” – Naming a Game
Feature

“Ask the League” – Naming a Game

Seth: I think game titles are a bit of an art form. I like the title to convey the feel and spirit of the game,…

1 2 3 4