Q&A: Sebas Koziner – Graphic Design en Argentina
Designing

Q&A: Sebas Koziner – Graphic Design en Argentina

Sebas Koziner is a Graphic Designer from Argentina who started in Video Games and transitioned into Board Games. He talks about building his experience in…

Q&A: Luke Laurie – A Journey Into Game Design
Designing

Q&A: Luke Laurie – A Journey Into Game Design

Luke Laurie started small with his first game Stones of Fate launched on Kickstarter by indie publisher Wombat Games. He then leveraged that experience and…

Q&A: Ben Shulman – Adventures in Graphic Design
Designing

Q&A: Ben Shulman – Adventures in Graphic Design

Ben Shulman is a full time, board game graphic designer who worked in the industry with Gamelyn Games, Pencil First Games, and a variety of…

Q&A: Danny Devine and Steven Aramini
Designing

Q&A: Danny Devine and Steven Aramini

Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken…

Dice or Cards
Designing

Dice or Cards

Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more…

Another Perspective From a Game Maker
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Another Perspective From a Game Maker

A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers…

Cannibalizing Mechanics
Designing

Cannibalizing Mechanics

If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top…

Play Games!
Designing

Play Games!

Want to make great games? Play great games! This is a short reminder why it is so important. Play Games!

Instructions: A Game’s Gateway
Designing

Instructions: A Game’s Gateway

Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This…

What’s Your Puzzle?
Designing

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

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