Game Elements and Strange Rituals
Designing

Game Elements and Strange Rituals

Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix…

Q&A: Gavan Brown – Passion, Creativity, & Patience
Designing

Q&A: Gavan Brown – Passion, Creativity, & Patience

Gavan Brown is Director at Roxley Games, known for Santorini, Steampunk Rally, Super Motherload, and more. We talk about getting into gaming, making fantastic games,…

Q&A: Alexandre Emerit – Keyhole into the French Design Scene
Designing

Q&A: Alexandre Emerit – Keyhole into the French Design Scene

Alexandre Emerit is a relatively new French game designer we a couple big projects on the way. One with HABA and the other with IELLO….

10 U.S. Designers You Should Check Out! (Part 2)
Designing

10 U.S. Designers You Should Check Out! (Part 2)

So much goodness happening in gaming right now, that I wanted to draw attention to 10 more U.S. Game Designers that are always on my…

10 U.S. Designers You Should Check Out!
Designing

10 U.S. Designers You Should Check Out!

So much goodness happening in gaming right now, that I wanted to draw attention to 10 U.S. Game Designers that are always on my radar….

Q&A: Sebas Koziner – Graphic Design en Argentina
Designing

Q&A: Sebas Koziner – Graphic Design en Argentina

Sebas Koziner is a Graphic Designer from Argentina who started in Video Games and transitioned into Board Games. He talks about building his experience in…

Q&A: Luke Laurie – A Journey Into Game Design
Designing

Q&A: Luke Laurie – A Journey Into Game Design

Luke Laurie started small with his first game Stones of Fate launched on Kickstarter by indie publisher Wombat Games. He then leveraged that experience and…

Q&A: Ben Shulman – Adventures in Graphic Design
Designing

Q&A: Ben Shulman – Adventures in Graphic Design

Ben Shulman is a full time, board game graphic designer who worked in the industry with Gamelyn Games, Pencil First Games, and a variety of…

Q&A: Danny Devine and Steven Aramini
Designing

Q&A: Danny Devine and Steven Aramini

Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken…

Dice or Cards
Designing

Dice or Cards

Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more…

1 2 8 9