Do Diligence!

Do Diligence!

When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…

2, 3, 4, 5… That’s the way we subitize!

2, 3, 4, 5… That’s the way we subitize!

This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that…

Testing, 1… 2… 3…

Testing, 1… 2… 3…

The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen…

Fix the problem, not the symptom!

Fix the problem, not the symptom!

Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game…

strāt’ə-jē

strāt’ə-jē

I have decided to mine my game design blog for interesting posts, update them, and publish them here. What follows is one of those posts,…

Parallel design – main mechanism vs the rest of the game

Parallel design – main mechanism vs the rest of the game

Actually, the term “parallel design” usually refers to independent creators coming up with similar works, or works about the same subject, at the same time….

No, you did not design a game last week!

No, you did not design a game last week!

“I designed a game last week…” Ever hear an amateur designer say something like that? It seems like I’ve heard it a lot lately. Ever…

Sasquatch 2015 convention report

Sasquatch 2015 convention report

For several years I’d heard about Sasquatch, a small, invite-only convention in Seattle, but I never had the time to get up there for it….

Get in the game!

Get in the game!

I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory,…

NOrigins Anyone?

NOrigins Anyone?

If you’re like me, then last week many of your gaming friends and people you follow on twitter went to Ohio for Origins, a big,…

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