Q&A: Scott Morris – Passport Games and Other Travels

Q&A: Scott Morris – Passport Games and Other Travels

Scott Morris is President of Passport Games and took time out of his schedule to talk about his journey into games, the changing face of…

Q&A: Sebas Koziner – Graphic Design en Argentina

Q&A: Sebas Koziner – Graphic Design en Argentina

Sebas Koziner is a Graphic Designer from Argentina who started in Video Games and transitioned into Board Games. He talks about building his experience in…

Kickstarter Advanced: What I Did Differently

Kickstarter Advanced: What I Did Differently

Legendary Creatures is my sixth board game Kickstarter, but that doesn’t mean I’m running the campaign the same way I did last year with Herbaceous…

Q&A: Luke Laurie – A Journey Into Game Design

Q&A: Luke Laurie – A Journey Into Game Design

Luke Laurie started small with his first game Stones of Fate launched on Kickstarter by indie publisher Wombat Games. He then leveraged that experience and…

Kickstarter Basics: When to Launch

Kickstarter Basics: When to Launch

Creators are always wondering when to launch their Kickstarters. When during the year, when during the month, when during the week, and even what hour…

Q&A: Ben Shulman – Adventures in Graphic Design

Q&A: Ben Shulman – Adventures in Graphic Design

Ben Shulman is a full time, board game graphic designer who worked in the industry with Gamelyn Games, Pencil First Games, and a variety of…

Q&A: Danny Devine and Steven Aramini

Q&A: Danny Devine and Steven Aramini

Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken…

Q&A: Paul Peterson – Pitching Games at Origins

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

Indie Lessons: Blue Fang Games

Indie Lessons: Blue Fang Games

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Q&A: Randy Hoyt – A Developer’s Journey

Q&A: Randy Hoyt – A Developer’s Journey

Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found…

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