Another Perspective From a Game Maker

Another Perspective From a Game Maker

A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers…

Kickstarter Advanced: People You Can Hire

Kickstarter Advanced: People You Can Hire

To design a game, run a Kickstarter, fulfill, and publish a game takes a ton of skills. For your first Kickstarter, you are probably doing…

Another Perspective on Being a Publisher

Another Perspective on Being a Publisher

Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want…

Kickstarter Basics: Making a Video

Kickstarter Basics: Making a Video

If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one…

Maximizing a Protospiel

Maximizing a Protospiel

Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next…

Maximizing a Con

Maximizing a Con

It’s one thing to go to a Con to game; it’s a whole other thing to work a con for a KS or as a…

Going to GAMA

Going to GAMA

Most Leaguers have been to game cons, but few have been to the GAMA Trade Show. I know I hadn’t been. Here are some quick…

Mechanical Cousins

Mechanical Cousins

Seth Johnson stops by and we talk about Mechanical Cousins. Different games based around very similar mechanics producing different dynamics and aesthetics. Mechanical Cousins

Play Games!

Play Games!

Want to make great games? Play great games! This is a short reminder why it is so important. Play Games!

Indie Lessons: Tabula Digita

Indie Lessons: Tabula Digita

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

1 2 3 4