KICKSTARTER BASICS: WHEN TO LAUNCH
Creators are always wondering when to launch their Kickstarters. When during the year, when during the month, when during the week, and even what hour to launch. In this video,…
Creators are always wondering when to launch their Kickstarters. When during the year, when during the month, when during the week, and even what hour to launch. In this video,…
Ben Shulman is a full time, board game graphic designer who worked in the industry with Gamelyn Games, Pencil First Games, and a variety of other publishers. We talk about…
Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken into the game industry in…
Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found his love in development. We…
Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…
Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about the League, going from Kickstarter…