Kickstarter Basics: When to Launch

Kickstarter Basics: When to Launch

Creators are always wondering when to launch their Kickstarters. When during the year, when during the month, when during the week, and even what hour…

Q&A: Ben Shulman – Adventures in Graphic Design

Q&A: Ben Shulman – Adventures in Graphic Design

Ben Shulman is a full time, board game graphic designer who worked in the industry with Gamelyn Games, Pencil First Games, and a variety of…

Q&A: Danny Devine and Steven Aramini

Q&A: Danny Devine and Steven Aramini

Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken…

Q&A: Paul Peterson – Pitching Games at Origins

Q&A: Paul Peterson – Pitching Games at Origins

Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started…

Indie Lessons: Blue Fang Games

Indie Lessons: Blue Fang Games

Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…

Q&A: Randy Hoyt – A Developer’s Journey

Q&A: Randy Hoyt – A Developer’s Journey

Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found…

Dice or Cards

Dice or Cards

Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more…

Q&A: Peter Vaughan – From KS to Board Game Professional

Q&A: Peter Vaughan – From KS to Board Game Professional

Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about…