STEALTHY MATH
If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…
If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…
We can demo Rocket Cats in Space about eight times in one hour. Eight demos an hour, four people per demo, for eight hours. By the end of the day,…
There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…
This is it for realz now! Your Kickstarter is ending in just 3 days. Are you ready? Have you mapped out the last 48hrs? This video is meant to provide…
About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of the more abstract concepts game designers…
I can think of five moments in the last week I would like to blog about. Specifically things that would make fun topics here at the League of Gamemakers. A…