PLAY IT FORWARD: GAMEMAKERS
I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start with lots of chat. I got…
I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start with lots of chat. I got…
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong. It’s a complex process to…
Do you need a review for your Kickstarter? Absolutely, you do! This video gives a basic idea of what you’ll need to know to prep for reviews and get them.…
A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…
Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see them here: Goals, Scoring, Actions, Resources, Uncertainty, and Space and Time.…
Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…
The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…
When I first started in this hobby 12 years, I was amazed at games liked Mexica, a true masterpiece of spatial gaming. Players place water tiles to define the boundaries of…
So you’ve made a Game, so you want to do a Kickstarter, so you’ll need a Quote. This video gives a basic idea of what you’ll need to know to…